Product launches
- Live
- The host, the chat and the Q&A.
- Prepared in advance
- The product demo, recorded and scheduled to play out on the announced minute.
- Afterwards
- The recording becomes the replay, and the reveal is cut into vertical clips.
Not everything should be live, and not everything should be recorded. Each of these explains which parts are which.
Pre-record the demo, be live in the chat — the one risk you cannot rehearse away, removed.
Guests join from a browser link, slides are a scene, and the same session can run again later.
One feed out of a venue with difficult internet, fanned out to every platform from our side.
Remote guests with nothing to install, recorded while it streams, cut into clips afterwards.
For most broadcasts the honest answer is "some of it". This is how each of the four is usually split, and what happens once it is over.
Whatever you are producing, the same five things go wrong at the start. Each has a free tool that runs in your browser and needs no account.
See the resolution and frame rate your camera actually delivers, which is often lower than the box says.
Watch the level, catch clipping, and record five seconds to hear yourself the way the audience will.
Enter your upload speed and platforms and get encoder settings back. With multistreaming you upload one stream, however many places it goes.
Where each platform keeps its stream key and server URL, for the destinations you add by hand.
A countdown overlay you add to OBS as a browser source, so early arrivals know they are in the right place.